#6 SQ4 Pros: Narrator voice, graphic. Cons totally wasted time travel potential, weak story, dead ends, frustrating puzzles#5 SQ3: Pros: puzzles. Cons: no story at all, astro chicken!#4 SQ6: Pros: good story and narration, voices, no dead ends.
Following his humorous adventures in Space Quest III: The Pirates of Pestulon, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. There are two versions of this book. The first version covers Space Quest 1 to 4 and the second version Space Quest 1 to 5. It's a novel in Roger's own words and it also includes walkthroughs, maps and screenshots for all the games.
Cons: aimless wandering at begining, copy protection puzzles.#3 SQ2: Pros best story and puzzles in EGA SQ era. Cons: difficulty, dead ends.#2 SQ1: Pros: being the first, story, fairy easy compared to other 'first part' Sierra titles, humor. Cons: dead ends, mini-games.#1 SQ5: Pros: Best plot and characters in series, you are a captain of space craft!, only one(?) dead end. Cons: no voice acting, maze. #6 SQ3 Pros: Good music, better graphics than the first 2 games. Cons: some really hard puzzles.
How the hell is anyone supposed to figure out what to do at the beginning of the game? Also this game has some crappy mini-games, especially Astro-chicken. There is also a continuity error. The hallway in ScumSoft is unnecessarily difficult to walk through. Lastly, for me this was the least funny game in the series.#5 SQ5 Pros: Cool storyline, good backgrounds, and Roger actually makes some friends.
We even get to meet Beatrice Wankmeister. Also some parodies of space movies and TV shows, and even a parody of the fly. Cons: no voice acting, IMO the worst music in the series, a repetition of the continuity error in SQ3 (that error was bad enough the first time. And they repeated it?), no smell and taste, 2nd least funny game in the series. Pointless mini-game at the bar. Lastly, some incredibly frustrating parts of the game (the EVA pod, cheating on the test even though the rat supposedly screws with the test scores anyway, making a frog leap at you, miss, and land on the correct button on the communication thing, and the maze).#4 SQ6 Pros: Good voice acting; Gary Owens returns! A lot of humor, especially in Roger's bedroom and the elevator on Delta Burksilon V.
Roger becomes popular with the young ladies. The homing beacon puzzle (yes, I enjoyed that), Great music especially the Soylent jingle. A reference to one of the all-time great games 'Gabriel Knight' (there's a familiar character from that game at Stellar's funeral. I quite liked the Inner Space Part of this game. Cons: Continuity error (how could Roger have successfully returned the Eureka in the intro when he blew it up in SQ5?) Going out of its as to pretend SQ5 never happened, never seeing Beatrice, Flo, Droole, Cliffy, or WD40, getting wrongfully demoted from captain after saving the universe. An unnecessary 'upgrade' from VGA to SVGA (Why did Sierra do this?
I liked VGA better). Many absurd puzzles I don't see how anyone could solve without luck or outside help. The cyberspace maze. The fact that the game is frustratingly long; the first time I played this I must have said 'WHY WON'T THIS GAME END?' Dozens of times to myself. Lastly, the game ends on a cliffhanger ending. The cliffhanger never gets resolved.#3 SQ1: Pros: The game that started it all.
It's both hilarious and fun for the whole family. The VGA remake has great music, and a cameo appearance from the 2 Guys From Andromeda in 2 of the deaths.
Probably the best mini-game in the series (the skimmer). The VGA game has the best ending in the series (King Graham makes a cameo!). I also love that you can travel to 'King's Quest' or 'Conquests of the Longbow' depending on which version of the game you are playing. Cons: The original game has outdated graphics, a text parser, and unavoidable gambling. Both versions of the game have dead ends, including a very cruel dead end where it's easy to miss a jet pack that you need to beat the game.#2 SQ2: Pros: The funniest game of the series IMO.
In particular, I love the villain and his ridiculous plan. My favorite storyline in the series. Cons: Some bad puzzles including:Put gem in mouth' and 'Hold breath.' Some tough mazes like the root monster maze and the underground maze. However, these problems were corrected by Infamous Adventures VGA remake. One problem that was not corrected however is the worst ending I have ever seen in an adventure game.#1 SQ4: Pros: Good voice acting, especially from Gary Owens. A storyline that is absurd, yet perfect for Space Quest.
Great music especially the 'Time to Format' music. Not many absurd puzzles. Not many dead ends.
Great backgrounds. The ability to return to previous 'Space Quest' games, including the change of graphics when you visit an earlier game. Some good mini-games. Cons: Eluding the Monochrome boys. I always have trouble doing this. It seems more absurd considering the only reason you need to encounter them is to get a box of matches. Eluding the Sequel Police and the Security Droids can be a headache as well.
Also the part with the lasers at the entrance to the Supercomputer is quite frustrating if you don't know what to do. Pykman: #6 SQ4 Pros: Narrator voice, graphic. Cons totally wasted time travel potential, weak story, dead ends, frustrating puzzles#5 SQ3: Pros: puzzles.
Cons: no story at all, astro chicken!#4 SQ6: Pros: good story and narration, voices, no dead ends. Cons: aimless wandering at begining, copy protection puzzles.#3 SQ2: Pros best story and puzzles in EGA SQ era. Cons: difficulty, dead ends.#2 SQ1: Pros: being the first, story, fairy easy compared to other 'first part' Sierra titles, humor. Cons: dead ends, mini-games.#1 SQ5: Pros: Best plot and characters in series, you are a captain of space craft!, only one(?) dead end. Cons: no voice acting, maze.
Actually SQ5 has more than one dead end:-Enter the EVA pod the second time (when you're about to board the Goliath) without the laser thing you need to cut your way into the ship.-Enter the EVA pod the second time without having retrieved the liquid nitrogen tanks from Genetix.-Enter the EVA pod the first time without the spare oxygen tank.-Pressing the self-destruct button before you need to. You can abort the self-destruct, but everyone else on the ship will have already left the ship.Also, I don't know if this counts as a death or a dead end or both, but if you spend too much time wandering around in the EVA Pod the first time, you'll have either not enough oxygen or not enough fuel to return to the ship with Cliffy.Actually SQ5 has more dead ends than SQ4, so it's more than odd you list dead ends as a weakness in SQ4. The only dead end in that game is if you don't write down the time code for SQ12 and you don't keep a saved game back there.
. SQ5 Hintbook, pg. SQ5 Hintbook, pg. SQ5 Hintbook. SQ5. Popular Janitronics, pg.
SQC2E, pg. The Space Quest Companion, 2nd Edition, xix-xx. SQC2E, pg 5. SQC2E, pg xxi.
SQC2E, 71, 383. pg 155. SQC2E 153. SQC, 216. SQC, 326.
SQC2E, 338. SQC2E, 274. SQC2E, pg 218.
SQC2E, 338-339. SQC2E, 318.
If the player misses the ball and it passes between the flippers, Baby Pac-Man is expelled from the pinball game and returns to the maze, unable to return through the lower escape tunnels until the maze is cleared, or Baby loses a life. In order to earn power pills (besides hitting the top lane ball), all of the lights that spell P-A-C-M-A-N must be lit in any of the columns. Cute baby deer escape game walkthrough.
SQC2E, 320, 332. SQC2E, 226. Narrator: The odor you're producing causes you to regret skipping last month's shower. This section of the sidewalk still smells fresh after hundreds of years.
Guess those cement deoderizer ads really were right after all. Narrator. 'You can't talk to a computer! What do you think this is, 20th Century Earth?' . Narrator (SQ6): 'The past few years have been no kinder to Fester than all the previous ones.
He still has that nasal cavity-molded look with no discernible skeletal features.' .
Narrator (SQ6): 'Old highway safety devices recycled from either a decade or ten years ago stand alert and ready for the non-existent workers to use.' . First Edition, pg 192. First Edition, 26.
First Edition, 101. Official Guide to Roger Wilco's Space Adventures, Second Edition, 123. First Edition, pg 199. This compartment is sealed in order to shield the tachyon emitters from E-band radiation.
C'mon, every second-year cadet knows that! (Of course, you never made it beyond first-year.). 1988 Sierra catalogue, pg 7.